#ability-discussion
2 messages · Aug 2023 to Aug 2023
Stats for skillsets/chakara styles/chakara techniques:
Physical Power (PP): Essentially how much the ability heightens the physical capabilities of its user, a low physical power indicates that the ability barely effects the physical capabilities of the user whereas a high physical power indicates that the ability greatly heightens the physical ability of its user.
- Blue Monday (low PP)
- Inertia (high PP)
Ability Power (AP): Indicates how potent the ability's effects are when user, a low ability power indicates that the ability doesn't have that strong of an effect whereas a high ability power indicates an ability that has cataclysmic and possibly reality bending effects.
- Doobie Ashtray (low AP)
- Private Eyes (high AP)
Range (R): Indicates how far the user's ability can occur in relation to the user's position, a low range indicates that the ability can only be used in the immediate range of the harnester whereas a high range indicates that the area that the ability could occur is a vast distance.
- Rocket Man (low R)
- Touch Tone Telephone (high R)
Effective Time (ET): Indicates how long an ability's effect can last, a low effective time indicates an ability that only lasts shortly whereas an ability with a high effective time can last a while or have its effects permanent.
- Even Flow (low ET)
- Texas (high ET)
Speed (S): Essentially how quickly the ability's effects take to occur, a low speed indicates an ability that is quite gradual and slow whereas an ability with a high speed indicates an ability that is near instantaneous.
- Dirty Deeds Done Dirt Cheep (low S)
- Crimson Moon (high S)
Efficiency (EF): Indicates how minimal or major the physical toll of using the ability takes on its user, a low efficiency indicates an ability with major side effects and weaknesses that come with the ability whereas a high efficiency indicates an ability that barley has any side effects or downsides to its use (usually aside from ultima skillsets or heavily trained abilities, higher stats in everything else will come with a lower efficiency)
(no examples since efficiency is a new stat)