Wonder Wall
ability
Posted by therek0_0 on 2023-07-13 in the skillset catalogue.
Stats: AP 50 · ET 50 · R 10 · S 10
The harnester is able to select a room of a building that they are either in or 50 ft from and be able to trap it for an hour, a trapped room will make anyone other than the harnester unable to exit the room through conventional means and attempts to exit will make the person reenter the trapped room.
PP physical power, AP ability power, R range, ET effective time, S speed. The catalogue says each runs 0-100.